Showing posts with label Playing and running. Show all posts
Showing posts with label Playing and running. Show all posts

Monday, 15 June 2026

GDPR for organisers of chamber larps, parlour larps, and freeforms

(Yes, I know they’re all the same kind of thing. I’m using the term “chamber larp” in this article because that seems to be gaining ground as the most common term right now.)

So, you’re organising a one-shot chamber larp for a convention. If you manage your players’ personal data (email addresses, names, and so on), GDPR may apply to you. And if you are in the EU (including the UK) or have EU/UK players, you are definitely subject to GDPR. (Other territories have their own data laws, obviously.)

Hosting Venice. Photo by Tsijon

Now, I’m not a lawyer or a GDPR expert, but this is my take on the GDPR requirements.

When does GDPR apply?

GDPR protects data belonging to EU/UK citizens and residents, and it applies even if you’re outside the EU/UK. So if you’re organising a convention chamber larp with European players, GDPR applies to you – wherever you are in the world.

GDPR applies to “professional and commercial” activities. So if you are organising a chamber larp for a few friends, GDPR doesn’t apply. But if there's some kind of commercial arrangement (such as a convention, or charging players to cover room hire), then GDPR applies.

Data controller

As the organiser of a chamber larp, you are acting as an independent "data controller" for a small amount of personal data (usually name, email address, perhaps accessibility requirements). GDPR applies, and requires that you handle the data sensibly.

Broadly, the key principles are:

  • Collect only what you need
  • Be clear about why you’re collecting it
  • Don’t expose players to each other unnecessarily
  • Have a retention policy

Collect only what you actually need

For most games, you probably need:

  • Name (or preferred name)
  • Email address
  • Character assignment information
  • Perhaps a few logistics questions

Information about disabilities or health conditions is considered special-category personal data under GDPR. You may need this information depending on your game, but be aware that it is even more sensitive than other data.

Only collect additional information if there’s a clear purpose (for example, if your game doesn’t care about your players’ ages, don’t ask them!).

Your responsibilities as a data controller begin when you first receive details about your players – normally from the convention organisers.

Be clear about why you’re collecting it

It helps to be clear about why you’re collecting the data. Ideally, when you first collect data (perhaps in a sign-up or casting form, you should include something like:

I will use your contact details to send information about the game you have signed up for, including character materials, scheduling information, and post-game follow-up if necessary.

Don’t unnecessarily expose players’ data

The golden rule when sending emails to a mixed group of strangers is always to use BCC for mass emails.

(This is an easy mistake to make.)

And don’t circulate participant lists containing email addresses. If you want players to communicate before the game, get explicit permission first.

For example: Would you like to be included in a pre-game player discussion group? Your email address will be visible to the other participants.

Be careful with character materials

If you’re like me, you’ll create a spreadsheet to manage your players, with columns for player name, email, and character. This is fine for your own use (and essential if you are using a mailmerge programme).

What’s less fine is accidentally sharing that spreadsheet!

Have a retention policy

The easiest GDPR retention policy is to delete the data you no longer need. (You can’t misuse data you don’t have!)

For convention games, this might look like:

  • Keep contact details until the event is over
  • Keep them for a short period afterwards (e.g. 1–3 months) in case of follow-up issues
  • Then delete them unless the person has separately opted into future contact

(Set a calendar reminder! And if you’re a convention organiser who gave player details to their GMs, please remind your GMs to delete those records!)

I use Gmail, Google Forms and Google Docs, so in practice this means for me:

  • Deleting emails about the game to players
  • Deleting my contacts
  • Deleting email addresses from my casting spreadsheet
  • Deleting the responses from my casting questionnaire

(It’s surprising how widely these systems share data…)

What about friends?

Obviously, some of the people who play my games are my friends, and we are regularly in contact. So do I need to delete their details as well?

I think GDPR is a little unclear here, so this is my pragmatic approach:

  • I delete all the responses from my casting spreadsheet and questionnaire
  • For friends (and this is a judgement), then I delete neither their emails nor their contact details, because I will need them again

In practice, this tends to mean that if you play one of my games and you are new to me, or I don’t know you very well, then I’ll delete your details. If you’re someone I’ve shared drinks with in the bar, then I probably still have your details. (If that’s you and you don’t want me to have your details, just let me know and I’ll delete them.)

And what about photographs?

I often write about my games on my blog and like to use photographs of the games in progress. So as part of my casting questionnaire, I ask: May I use a photograph/screenshot of you playing the game in future publicity? (For example, on my blog, website and social media.)

So I need to record this, which is why I keep the casting spreadsheet (although I delete actual emails from it, just to be sure).

Marketing

For those of us who occasionally organise games privately, it’s important to separate "game administration" from "future marketing."

Just because someone played your game in 2020, they may not want emails about your future games in 2027. So if you want to maintain a mailing list, make it explicit: Would you like to hear about future games I run?

Keep that list separate from event administration records. And when you do send out emails, explain how recipients can remove themselves: Just let me know if you no longer want to receive emails from me.

Or use mailing list software that handles much of this automatically: If you want to hear about future games I run, click here to subscribe to my mailing list.

Use mainstream tools sensibly

Fortunately, we don’t need enterprise-grade infrastructure to satisfy GDPR. Things like Gmail, Google Sheets and so on are fine, provided:

  • Your account is secured with a strong password and preferably MFA
  • Sharing permissions are controlled
  • You don’t make documents publicly accessible

A simple chamber larp organiser policy

So for running chamber larps as a volunteer at conventions, a practical policy might be:

  • Collect only names, email addresses, and information necessary to run the game.
  • Use contact details only for organising that game.
  • BCC group emails unless players have opted into a shared communication channel.
  • Keep accessibility or dietary information private and delete it after the event.
  • Delete participant lists a few months after the convention.
  • Maintain a separate opt-in mailing list for future games.
  • On request, tell players what information you hold and delete it if there is no longer a reason to keep it.

That would put you in a much stronger position than most hobby organisers and aligns well with GDPR’s core principles without creating excessive administrative overhead.

Monday, 11 August 2025

Updating Venice

Over on my personal blog, I talked about attending Continuum and running Venice, a freeform that I mention in Writing Freeform Larps. Here, I’m going to talk about Venice and what I did (and why I did it) in more detail.

Cover to Venice freeform larp

Venice

Venice is a 15-player freeform set in sixteenth-century Mythic Venice. The Doge has been murdered, and the five ruling families must elect a new Doge. Meanwhile, there are weddings to arrange, secret societies to discover and pirates to defeat.

Venice is what I call a “factions” game. The players play members of factions, each with their own goals. In Venice’s case, we have several overlapping factions:

  • The families (five of them, each with two rivals and two allies)
  • Societies such as the Inquisition, heretics and more.
Playing Venice larp
Venice at Continuum - the Corleones (photo by Tsijon)

Faction games are an easy way to write a game for a lot of players quickly. Characters are rarely very deep, and as as much roles as they are characters. While they may have personal goals, they will also have goals on the faction sheets.

In Venice, characters have their own goals, their family goals, and their society goals.

Venice at Continuum

I haven’t run Venice since writing it at Peaky 2013. (I wrote about that here.)

Since Peaky, I gave the game a light edit (including the changes I talked about in that writeup) and uploaded it to Itch, where it has been downloaded 93 times (to date). I’ve no idea if it has been run at all.

When the call for freeforms at Continuum went out, I wasn’t sure what to run. I thought about it, and decided to run Venice. I wanted to see how the changes I made following Peaky 2013 actually worked.

So that’s what I did. I didn’t make any changes in advance – I just printed it out, packed the envelopes and ran the game at Continuum.

Playing Venice larp - the Capulets
The Capulets (photo by Tsijon)

And I was really happy with how Venice ran. I was a little worried beforehand. As I was packing the envelopes, I could see that the characters were thin, but I could also see the bigger picture of how the factions and families might clash as they jockey for position.

Playing Venice larp - the Doge and his wife
The newly-elected Doge - and his wife (photo by Tsijon)

And that’s pretty much what happened. I felt there was a good energy in the room throughout the game – something I always watch for as it’s a good sign that players are enjoying themselves.

Always playtesting

At Peaky, many writers call the first run of their newly-written game a “playtest”. I don’t like that term at Peaky for a couple of reasons.

First, Peaky is often the only place where I will play these games. So for me, it’s not a playtest, it’s just playing the game.

Second, I’m always playtesting. After every run of any game, I always find something to change. Hopefully it’s just a tweak or two. Sometimes it’s something more fundamental. So in that sense, I’m always playtesting.

And that’s how it was with Venice.

Running Venice - the GM doing GM things
The GM doing GM things (photo by Tsijon)

(Oh, for the Peaky runs, I prefer the term premier. Sounds much fancier. And they really are the game’s first run.)

Updating Venice

So although Venice went really well and lots of the players were engaged and having fun, there were a couple of players looking a little out of it. Maybe they were just having a quiet game (it happens – it’s not always the game’s fault), but maybe I could make a few tweaks to increase the amount of fun.

So I have made changes.

I made the edits immediately. I find my enthusiasm drops the longer I leave it, so I find it best to strike while the iron is hot. 

So here’s a summary of the changes I made

  • Typos: Goodness, I was disappointed to find so many typos. I’ve fixed all the ones I could find, but no doubt a few more have snuck in.
  • Names: We didn’t put a lot of thought into the names back in 2013, and they didn’t feel very Venetian. I’ve now changed that.
  • Romance: The romance plots were solved very quickly, so I’ve made them a little more complicated. A little.
  • Information: I’ve spread more information around – so characters know a little about other characters that they didn’t know before.
  • Fonts: I now use Google fonts, so I changed the fonts and embedded them.
  • Secret societies: I added two more secret societies, and added a status tracker for societies as well
  • Casting: I included the questions I used to cast Venice in the instructions.

Download it now

You can download the updated Venice right now from my itch.io page.

More Photos from Continuum

All photos below by Tsijon.

Playing Venice - the Sopranos
The Sopranos

Playing Venice

Playing Venice

Playing Venice

Playing Venice

Playing Venice

Playing Venice

Playing Venice

Playing Venice - the Montagues
The Montagues

Playing Venice freeform larp

Playing Venice freeform larp